For networking, you need to create socket connections for clients and listen for socket connections. The following examples demonstrate creating and listening for socket connections.
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace Client.Chapter_14___Networking_and_WWW_Connections
{
class CreatingSocketConnections
{
[STAThread]
static void Main(string[] args)
{
TcpClient MyClient = new TcpClient();
MyClient.Connect("localhost", 10000);
NetworkStream MyNetStream = MyClient.GetStream();
if(MyNetStream.CanWrite && MyNetStream.CanRead)
{
//Does a simple write.
byte[] sendBytes =
Encoding.ASCII.GetBytes("Is anybody there");
MyNetStream.Write(sendBytes, 0, sendBytes.Length);
//Reads the NetworkStream into a byte buffer.
byte[] bytes = new byte[MyClient.ReceiveBufferSize];
MyNetStream.Read(bytes, 0,
(int) MyClient.ReceiveBufferSize);
//Returns the data received from the
//host to the console.
string returndata = Encoding.ASCII.GetString(bytes);
Console.WriteLine("This is what the host " +
"returned to you: " + returndata);
}
else if (!MyNetStream.CanRead)
{
Console.WriteLine(
"You cannot write data to this stream");
MyClient.Close();
}
else if (!MyNetStream.CanWrite)
{
Console.WriteLine(
"You cannot read data from this stream");
MyClient.Close();
}
}
}
}
using System; using System.Net; using System.Text; using System.Net.Sockets; namespace Client.Chapter_14___Networking_and_WWW_Connections { class ListeningForSockets { [STAThread] static void Main(string[] args) { int PortNumber = 10000; TcpListener MyListener = new TcpListener(PortNumber); MyListener.Start(); //Console.WriteLine("Waiting For Connection " ); TcpClient MyClient = MyListener.AcceptTcpClient(); Console.WriteLine("Connection Accepted"); NetworkStream MyNetStream = MyClient.GetStream(); String Response = "Connection Has been accepted"; byte[] SendTheseBytes = Encoding.ASCII.GetBytes(Response); MyNetStream.Write(SendTheseBytes, 0, SendTheseBytes.Length); MyClient.Close(); MyListener.Stop(); } } }